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Infinite Undiscovery
Developer(s)Tri-Ace
Publisher(s)Square Enix[1]
Producer(s)Hajime Kojima
Designer(s)Hiroshi Ogawa
Programmer(s)Yoshiharu Gotanda
Artist(s)Yukihiro Kajimoto
Writer(s)Ryo Mizuno
Shoji Gatoh
Composer(s)Motoi Sakuraba
EngineAska[2]
Platform(s)Xbox 360
Release
  • NA: September 2, 2008
  • AU: September 4, 2008
  • EU: September 5, 2008
  • JP: September 11, 2008[3][4]
Genre(s)Action role-playing
Mode(s)Single-player

Infinite Undiscovery (インフィニット アンディスカバリー, Infinitto Andisukabarī) is an action role-playing game developed by tri-Ace and published by Square Enix for the Xbox 360 in September 2008. It tells the story of the main character Capell and his journey to sever the chains that are holding the moon, with the help of the Liberation Force. The game received mixed to positive reviews from critics.

Gameplay[edit]

Infinite Undiscovery is based on the player making real-time decisions that can affect the outcome of the story. These decisions can occur at any time, even while the player is going through inventory in the menu.

For Infinite Undiscovery on the Xbox 360, a GameFAQs message board topic titled 'Does the US version run on an NTSC/J XBOX?????' Get the best deals on Microsoft Xbox 360 NTSC-J. Microsoft Xbox 360 NTSC-J (Japan) FIFA 14 Video Games; Skip to page navigation. Infinite Undiscovery.

The player controls the main character, Capell, from a third-person perspective while three other characters are controlled by AI. The player fights battles with this team of four, or sometimes with multiple teams formed from a possible 18 characters. In battle, Capell has the ability to use connect actions, which give him access to other team members' skills.

The game was originally meant to transition between day and night every 10 minutes, giving the player different opportunities; for instance, stealth would be easier at night. However, this system was later removed. Director Hiroshi Ogawa explained that other forms of stealth remained in the game: “As an example, when you’re running away from a hunting dog, you can distract him by dropping apples from the trees. However, the guards may catch you when they hear the thud of the apples.”[5]

Plot[edit]

Infinite Undiscovery takes place in a world where the Dreadknight Leonid and his Order of Chains bound the world to the Moon from all regions. The Main Chain is attached to the castle in the fallen Kingdom of Cassandra (formerly the kingdom of King Volsung) - wherein Leonid's headquarters lies. Any region bound with a Chain suffers blight consequences: crops wither and animals die. Thus, Sigmund the Liberator goes forth, alongside his Liberation Force, to unchain the world. An unwitting young man, Capell, is fatefully thrown into this conflict, of which he wants no involvement. Inevitably, these chain of events will change his life and those around him, forever..

Development[edit]

Infinite Undiscovery was announced in September 2006 by Famitsu.[6] Initially it was believed that Microsoft would publish the game,[7] but at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix would take over publishing duties because they have more 'know-how' with RPGs.[8] However, since Microsoft was the original publisher, it holds the trademark for the game[9] and shares the copyright with Square Enix.[10]

According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, the game is set to contain 10 years' worth of ideas that can finally be realized with the Xbox 360, and with it, role-playing video games 'will undergo a true evolution.'[11] Tri-Ace wished to achieve this by putting the player through 'situational battles' that would lead to 'unknown discoveries' and cause permanent changes to the world.

The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of whom are also credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. Tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto.

The English dub was the first title released from New Generation Pictures's Shanghai Studios. As such it features voice actors from Texas and Los Angeles, as well as a large helping of new talent from Shanghai.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic68/100[12]
Review scores
PublicationScore
Destructoid3.5/10[13]
Edge6/10[14]
Eurogamer5/10[15]
Famitsu32/40[citation needed]
Game Informer8/10[16]
GamePro[17]
GameRevolutionD+[18]
GameSpot6.5/10[19]
GameSpy[20]
GameTrailers7.8/10[21]
GameZone7.2/10[22]
IGN7.1/10[23]
OXM (US)8/10[24]
411Mania8/10[25]

By September 30, 2008, Infinite Undiscovery had shipped 120,000 copies in Japan, 200,000 copies in North America, and 90,000 copies in Europe.[26] The game also sold 96,000 copies by its third week.[27]Famitsu gave it a total score of 32 out of 40 from four reviewers (9, 8, 8, 7).[citation needed]

Manual for creative model makers. Internationally, the game received 'average' reviews according to the review aggregation website Metacritic.[12]IGN said, 'This isn't a game marred with horrendous bugs or unplayable combat. And it's not boring. It's just misguided. The story is intriguing enough that RPG fanatics should at least give this a rental.'[23]1UP.com said, 'Undiscovery is absolutely worth playing through at least once, with the regrettable caveat that it really could've been so much more.'[28]GamePro said, 'In the end, Undiscovery isn't a bad game but it is seriously flawed. I'd recommend renting it before you invest your hard earned cash on a purchase, especially if you're new to the RPG genre.'[17]GameSpot felt that the game was too flawed to reach its potential.[19]

Infinite Undiscovery Xbox 360 Ntsc J

References[edit]

  1. ^'Infinite Undiscovery Coming Soon to the Xbox 360!'. Square Enix. September 12, 2007. Retrieved August 22, 2008.
  2. ^Romano, Sal (April 2, 2010). 'tri-Ace working on unannounced game using ASKA engine'. Gematsu. Retrieved November 16, 2016.
  3. ^Bramwell, Tom (May 22, 2008). 'Xbox 360's Infinite Undiscovery dated'. Eurogamer. Retrieved November 16, 2016.
  4. ^'Square-Enix announces RPG Line-up for Xbox 360'. Square Enix. June 10, 2008. Retrieved August 22, 2008.
  5. ^Reyes, Francesca (April 28, 2008). 'Infinite Possibilities (Page 2)'. Official Xbox Magazine. Archived from the original on May 2, 2008. Retrieved November 16, 2016.
  6. ^Gantayat, Anoop (September 15, 2006). 'Infinite Undiscovery Discovered'. IGN. Retrieved November 16, 2016.
  7. ^'Microsoft Showcases Library of Nearly 110 High-Definition Xbox 360 Games at the Tokyo Game Show'. Microsoft. September 20, 2006. Retrieved November 16, 2016.
  8. ^GameSpot staff (September 21, 2007). 'TGS '07: Infinite Undiscovery Q&A Session'. GameSpot. Retrieved November 16, 2016.
  9. ^'Microsoft Trademarks'. Microsoft. Retrieved July 26, 2014.
  10. ^tri-Ace (September 2, 2008). Infinite Undiscovery. Xbox 360. Square Enix. © 2008 SQUARE ENIX CO., LTD. / Microsoft Corporation. All Rights Reserved. Developed by tri-Ace Inc. (back of case for Infinite Undiscovery)
  11. ^Nolan, Richard (June 21, 2008). 'Infinite Undiscovery - preview'. Play.tm. Archived from the original on July 1, 2008. Retrieved November 16, 2016.
  12. ^ ab'Infinite Undiscovery for Xbox 360 Reviews'. Metacritic. Retrieved April 28, 2013.
  13. ^Sterling, Jim; Bennett, Colette (September 14, 2008). 'Destructoid review: Infinite Undiscovery'. Destructoid. Retrieved November 16, 2016.
  14. ^Edge staff (November 2008). 'Infinite Undiscovery'. Edge (194): 95.
  15. ^Whitehead, Dan (September 8, 2008). 'Infinite Undiscovery'. Eurogamer. Retrieved November 16, 2016.
  16. ^Juba, Joe (October 2008). 'Infinite Undiscovery: Great Combat Mechanics Overcome a Formulaic RPG Plot'. Game Informer (186). Retrieved November 16, 2016.
  17. ^ abHerring, Will (August 29, 2008). 'Is Infinite Undiscovery the next great 360 RPG? Uh, not really'. GamePro. Archived from the original on September 1, 2008. Retrieved November 16, 2016.
  18. ^Tan, Nicholas (September 30, 2008). 'Infinite Undiscovery Review'. Game Revolution. Archived from the original on September 8, 2015. Retrieved November 16, 2016.
  19. ^ abMassimilla, Bethany (September 2, 2008). 'Infinite Undiscovery Review'. GameSpot. Retrieved November 28, 2015.
  20. ^Stratton, Bryan (September 10, 2008). 'GameSpy: Infinite Undiscovery'. GameSpy. Retrieved November 16, 2016.
  21. ^'Infinite Undiscovery Review'. GameTrailers. September 11, 2008. Archived from the original on September 14, 2008. Retrieved November 16, 2016.
  22. ^Knutson, Michael (September 11, 2008). 'Infinite Undiscovery - 360 - Review'. GameZone. Archived from the original on September 15, 2008. Retrieved November 16, 2016.
  23. ^ abGoldstein, Hilary (August 27, 2008). 'Infinite Undiscovery Review'. IGN. Retrieved November 16, 2016.
  24. ^Reyes, Francesca (November 2008). 'Infinite Undiscovery'. Official Xbox Magazine. Archived from the original on September 8, 2008. Retrieved November 16, 2016.
  25. ^Garmer, Sean (November 3, 2008). 'Infinite Undiscovery (Xbox 360) Review'. 411Mania. Archived from the original on November 17, 2016. Retrieved November 16, 2016.
  26. ^'Results Briefing Session: The First-Half of the Fiscal Year ending March 31, 2009'(PDF). Square Enix. Retrieved November 16, 2016.
  27. ^'【ゲームソフト販売本数ランキング TOP30】 集計期間:2008年9月15日〜9月21日 - ファミ通.com' [[Game software unit sales rankings TOP30] Period: September 15–21, 2008 - Famitsu.com] (in Japanese). Famitsu. October 3, 2008. Retrieved April 28, 2013.
  28. ^Fitch, Andrew (August 29, 2008). 'Infinite Undiscovery Review'. 1UP.com. Archived from the original on July 11, 2012. Retrieved November 28, 2015.

External links[edit]

  • Infinite Undiscovery at MobyGames
  • Official website (UK)
  • Official website(in Japanese)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Infinite_Undiscovery&oldid=933361009'

The Illusive Man

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This guide is to help those of you whom are new to this game, or looking for a few bits of helpful information on the crafting system of Infinite Undiscovery for the Xbox 360, so lets get started..

What is Crafting?
Crafting is the art of creating a useful item that will better your characters, usually in the form of upgraded weapons and armor, but with Infinite Undiscovery this also includes the manufacture of temporary increases such as potions, charms and enchantments that will aid your party greatly throughout your playing experience..

Why Craft?
Its true that a large majority of the items that can be manufactured through crafting can also be store-bought or found as drops from bosses, chests and enemies, but crafting makes these items obtainable earlier and also crafting them helps increase your crafting level, which unlocks new crafting recipies for you to work with.

The biggest plus of crafting is some of the items you can eventually craft..CANNOT be found as drops at all! There is also being able to make things such as potions in bulk and making hard to get crafting materials through transmutation, so crafting is definatley a worthwhile investment of your time!
Did I mention that there are several Achievements to be unlocked for reaching mastery level 5 and 6 in each proffesion of crafting?..Well I have now ^^

What Crafting proffesions are there?

Each of the characters in the game follows a different mastery of crafting in Infinite Undiscovery (you can check this by checking the tradeskill listing on there personal traits tab) even if the fundamentals are the same between two characters, Eugene and Edward are both blacksmiths for example, there craftsmanship mastery is different, meaning they have access to different craftable recipies and are better at working with other materials than others (this directly affects there success rate with certain materials)
In total there are 5 main masteries, with each character (including secondaries) having there own specialisation, the main 5 are as follows:


Blacksmithing
Alchemy
Cooking
Scribing
Enchanting

I personally recommend taking time to check each characters recipies and specialisations by linking with them (connect command) in towns and villages, you can also link with secondary characters while in towns and villages to allow you to use there crafting abilties, but since they are unable to be in your main group, this cannot be done in the field.
How long does it take to level a crafting profession?

There is no set time, nor no set xp bar for leveling crafting, its entirely down to working on harder to make items (the newer the recipe the harder it is to make, the more likely you are to level from it) if your looking to master all the proffesions to level 6, dont expect to do it in a day and in one sitting either, to give you a rough indication, it took me a little over 15 hours to level 6 all of them, so time investment will be required.

What Is Lunacite..What in the world is Armalite?..Dragons teeth? HELP!
These are some of the MOST rare crafting materials in the entire game, and I would not expect to come across them until you reach the seraphic gate, and even then they are not easy to come by, Dragons teeth and Armalite can drop from bosses and certain mobs within the Seraphic Gate, however Lunacite, other than a few chests..will not drop at ALL! In order to obtain Lunacite you will need to craft it using transmutation from the alchemists proffession, and because of its rarity, its extremely difficult to make and can result in critical failures often (destroying the base materials giving you nothing)..however if you save your game before each attempt and re-load from the save data if it fails, you can bypass the failure and make sure you always create the Lunacite, This trick applies to all manufacture of extremely rare and hard to manufacture items and will save you a lot of headache..so remember to save, and remember to do it often!
What good is the Emblazoned sword? A friend of mine told me to keep it, what the hell for?
Well thats a VERY good question isnt it, very good indeed, you could easily make 2500g by selling it and use that for something else right?..
WRONG, if you sell the Emblazoned sword, you just lost your chance to gain the achievement of obtaining every weapon in the game, not only that..you just lost Cappells Ultimate weapon, since the emblazoned sword is THE MAIN component of crafting it and the sword can only be crafted!
With the loss of that sword, the only sword that is anything close to it is the crimson sword, which can only be obtained from the boss before the Seraphic queen, at which point, you cannot return, not to mention the Sword has an innate life-drain, decreasing its worth at the side of the much more superior crafted ultimate weapon.
So Listen to what your friend told you, youll be glad you did!

What are these wierd books for? they increase stats should I use them for that?

NO NO NO, dont use those books for increasing your stats! Those books are an extremely important component of your scribing mastery and are needed to unlock the 'learn all moves' achievement, as each book is used in the process to scribe a 'Skill Manual' which will unlock the character who it applies to's 'Ultimate Skill' (for instance, Memoirs of a Hunter, when scribed into its Skill manual form and read by Aya unlocks her ultimate attack 'Simorag Zhal')
Fortunatley, if you DID use some of the books, you can still scribe a memoirs book, but it requires dragon teeth and its going to take a lot of farming to do, farming you could have avoided had you just kept the books!
Thats all for now on the crafting guide, any questions you may have I'll be glad to answer, so feel free to ask

J.V