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Kodak

Once you’ve managed to claw your way through the Gauntlet and assert your new position as Nuka-World’s new dictator, you’re going to have to determine which of the park’s gangs will follow you onto Raider glory — though only one makes for a truly smart choice.

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Bethesda has graciously given players three choices for followers. However, if you’re even remotely pragmatic (and you’re not role-playing a total psycho), then there’s really only one option you can possibly make when choosing a faction to support: The Operators.

Your Choice is Violence, Violence, or Money

“Located just a few miles from Boston, Maxwell’s World was once a place of joy. The biggest amusement park in the country, Mister Maxwell dedicated his fortunes and life to making everyone’s time at Maxwell’s World as happy as possible. Maxwell’s World is my horror quest mod for Fallout 4, that finds the Sole Survivor trapped in the twisted amusement park known as Maxwell’s World. Teaming up with a group of survivors, the player leads.

When you finally get through the Gauntlet, your new right-hand man, Gage, is going to send you around to meet the leaders of all the gangs and get a feel for their general motivation. Three gangs run the park: The Disciples, the Pack, and the Operators.

The Disciples are a sadistic bunch who enjoy dour decor and torturing people for long hours. While they’re relatively easy to bully into place, they also give off a generally unproductive vibe, mostly because — again — they spend all their time hunting and killing people as gruesomely as possible.

Fusion

Next up is the Pack, a Raider group that looks like the aftermath of a frat party at Burning Man. They like to pit animals against each other in combat (like real winners), and, like the Disciples, they just love some good old-fashioned violence. That focus on having a good time means that if and when you assign them a section of the park, their payouts are lacking.

Finally, the Operators are run by a brother-sister team — though the sister does the talking. If their Saks Fifth Avenue Raider armor wasn’t a dead giveaway, you’ll find that the Operators sole concern is robbing people blind. They’re focused on making those caps, people, and that’s the mentality you need when you’re trying to establish a fledgling Raider empire, am I right?

The Real Reason to Pick the Operators

As you travel around Nuka-World, securing sections of the park, you’ll be asked to assign a gang to preside over each zone. You can spread the love equally or you can favor one gang more than the others.

Once you’ve assigned a Raider gang to your secured park zone, they’ll put up a chest and fill it with tribute swag. If you’d like for your chest to be filled with the most items possible, then choose the Operators. Otherwise, your tribute will be noticeably smaller and less advanced.

If you’re in this for the money and the loot, then the Operators provide the biggest payout, hands down.

You Can Get All the Benefits No Matter Who You Back

Unless you actually walk into Raider HQ, pull out a gun, and start blowing people away, grumbling and idle threats are the worst that a slighted Raider gang will do if you don’t favor them. You can still get jobs from them, you can still hang around their pads, and you can still take whoever you want on raiding missions into the Commonwealth.

Literally the only thing that gang support does — or so it seems — is put put items in your tribute chest, and the Operators put the most stuff in that chest, making them a no-brainer when it comes to supporting one over the others.

Earlier this Summer I downloaded Maxwell's World for Fallout 4.

Boy, was that an experience.

The first thing I noticed about this mod was:

'Custom music? This is awesome!' Well it turns out there's only about four or five songs and after playing for eight hours those few songs get reeeeeaaaaalllllyyy old.

But in the beginning it was pretty great, other than that one NPC'S Sub-par voice acting. It was kind of dark, and after a while that got really annoying too. I feel like I hardly even got to experience the mod because of how blind I was half the time.

So my first playthrough went pretty smoothly. I fell in love with the companions and enjoyed the plotline and mystery. Well, until the end. Apparently just playing through what the game tells you to do will get you the worst ending possible. Like, all your friends died a horrible painful death including Stoat who is the best and I really liked him nooooo. So I couldn't rest with that ending.

I played through, trying to play by the rules even more than usual since in my last playthrough Maxwell said I had 'no respect for the park'. I did the entire storyline in about an hour and felt pretty good about it. Until all my friends died a horrible painful death.

So I restarted and looked up what exactly I needed to do to get a good ending. And it's a lot of work. What I liked the most, however, is that I got to learn a lot more about my favorite companions and it turns out none of them believed what they wanted to believe and it was really interesting to make the characters more realistic.

The most important part to getting a good ending, however, was the 'truth thingies'. In every part of the map, hidden, was a little room that disproved and proved at the same time all of your companions theories about the park.

Two of them were easy to find and immersed me in the lore of the park. The third one.. well the third one.. holy shit.

The third lore segment was located at the heart of a GIGANTIC FUCKING ENDLESS FUCKING MAZE FILLED WITH IMMORTAL FUCKING JANITORS WHO WOULD BEAT THE FUCK OUT OF YOU WITH THEIR BROOMS. I SPENT FOUR HOURS OF MY LIFE IN THAT FUCKING MAZE LOOKING FOR THAT ROOM.

Now every time I'm in a place in Fallout that even remotely reminds me of that maze I get flashbacks. The creepy ass music on a loop, the low visibility and the using my pip-boy map to navigate. Too much.

But I got the good ending, hoping I could take at least Stoat back with me but NO, all the companions that I somehow loved more than Nick and Hancock all just split up never to be seen again. I'm going to send a strongly worded letter to the author of the mod asking for a standalone with the companions.

But anyway, the good ending was very unsatisfactory, and the final boss fight was glitchy. I assume there was supposed to be a monolog or something but there was just silence and there's not a single youtuber dedicated enough to get the good ending so I guess it'll just stay a mystery.

AND CAN I TALK ABOUT THE FUCKING UNCONVENTIONAL PLUMBING BOSS? THAT BOSS FIGHT TOOK ME WAY TOO LONnG BECAUSE I DIDN'T HAVE A FUCKING CLUE WHAT TO DO. I had to watch so many youtube videos. Like who was supposed to know you have to shoot a mininuke through a door that opens for only 5 seconds and is hard to hit. Total bs.

So anyway, that was the rant of a person who has PTSD because of a fallout mod.