
World Of Final Fantasy Arma Gems
World Of Final Fantasy offers a varied and diverse battle system. Battles can occur at almost any time, and under any circumstance: understand and knowing how to respond in a variety of different situations is certainly going to help you on your journey.
Random encounters are generally the most common types of battles you’ll come across, and these normally happen when you take on the challenge of exploring a dungeon. You’ve also got to be prepared for the occasional boss battle!
Not enough Arma Gems? Doing post-script stuff, realized I had to clean out the tea room girl for the last boss, but Im out of arma gems? Where can i get enough to finish this game off? Save hide report. Continue browsing in r/WorldOfFinalFantasy. World of Final Fantasy Wiki Guide Table of Contents. Chapter 11 - Crimson and Azure. King Bomb Memento, and six Arma Gems. Was this guide helpful? In This Wiki Guide. World of Final.
The best thing about World Of Final Fantasy is the randomness of the experience, and the combat screen can pop up and thrust you into battle when you least expect. That’s why you need to be prepared before jumping in.
Before we get into how you can unlock every Champion, let’s take a look at battle basics.
Battle Menus
In World Of Final Fantasy, there are two different menu styles: Basic and Classic. You can change these by press L1 during battle. The default menu can be configured in the Config menu.
BASIC
If you like a fast, free-flowing experience, then this is the menu for you. It’s suited to more experienced players, with abilities mapped to the face buttons, meaning you can quickly execute your game plan as soon as you enter into battle. It works well when combined with Active Mode.
CLASSIC
If you’re looking for the full, deep experience, then the Classic menu is for you. It offers every possible action, making it an incredibly intimidating, yet detailed and useful system to use. You’ll have to think on your feet and respond promptly in order to succeed, meaning you’ll need a better all-round knowledge of the mechanics.
Battle Modes
Battles Modes can be changed with a little configuration in the Config menu. Don’t be afraid to switch things up after a few hours if you feel the default method isn’t to your liking.
There are three Battle Modes in World Of Final Fantasy:
ACTIVE
The Active mode is, as the name suggests, incredibly active. All characters will take their turn without so much as a hesitation, meaning you could be attacked by an enemy while you’re planning your own attack! If you want a fast, free-flowing experience, not to mentioned plenty of challenge, then this is the mode for you.
SEMI-ACTIVE
This mode’s functionality depends entirely on the battle menu that you’re using. It allows you to switch on the fly, making for a very versatile battle system. Enemies will either wait for you to finish your turn before attacking, or attack without waiting, in Classic and Basic menus, respectively.
WAIT
If you’re the type of player that likes to strategise a bit more and apply some tactics to your battle decisions, then this is the mode for you. Time will stop for every part member, allow you to think how to approach the next turn.
Action Points
Action Points (AP) are use up when you use specific abilities. Generally speaking, the higher up the power tier you go, the more AP you stand to use when executing that abilities.
How To Refill Your AP Meter
- Switch between party members to allow the current character’s AP to refill
- Use Charge, which can replenish AP
- Some abilities can turn damage into AP
- Learn about your enemies and their weak spots: hitting a “Weak” spot will grant AP.
Elements
There are eight elements in World Of Final Fantasy:
- Fire
- Ice
- Thunder
- Wind
- Water
- Earth
- Light
- Dark
Statuses
STATUS AILMENTS
These inflict negative effects on party enemies or enemies in the midst of battle.
Poison
- HP drops with each turn
Confusion
- The character loses all control and may hit part members during attack
Sleep
- The character falls asleep for a short period and must be undone using an item or magic spell.
Blindness
- Physical attack accuracy decreases.
Oblivion
- Can’t use any abilities.
Berserk
- Character only automatically attacks over and over again.
Slow
- Speed is decreased dramatically, reducing turns.
Death
- Character has 30 seconds before they die.
STATUS CHANGES
These can be either positive or negative.
Stun
- Character is stunned.
Protect
- Take less damage from physical attacks.
Shell
- Take less damage from magical attacks.
Reflect
- Magic attacks sent back to caster.
Regen
- Character HP increases when hit with Poison.
Haste
- Character speed increases.
Bravery
- Physical strength increased.
Faith
- Magic damage increased.
KO
- Character knocked out until revived.
How to unlock champions
Champions in World Of Final Fantasy are a group of special individuals that have come alive and awakened to once again become heroes of Grymoire. If ever you’re struggling in a battle, these Champions can be your saviour and really turn things in your favour!
As you play through the main mission, you’ll gain access to Champion Media, which can be purchased in the Girls’ Tearoom. You can carry up to three of these medals into battle.
Once you do head into battle, be sure to keep an eye on the Champion Gauge, which is in the Basic battle menu. If it rises completely, you get yourself a star, three of which will allow you to call in another Champion at the core of one or two stars.
Warrior of Light (Oversoul)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows defense to all allies.
- When to Purchase: Meet The Girl Who Forgot Her Name in Chapter 5
- Total Star Cost: 1
- Arma Gems Cost: 2
Refia (Healing Light)
- Ability: (All) Restore HP and remove status ailments/stun.
- When to Purchase: Reach the start of Chapter 8
- Total Star Cost: 1
- Arma Gems Cost: 2
Tifa (Final Heaven)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows strength to all allies.
- When to Purchase: Finish Chapter 10
- Total Star Cost: 1
- Arma Gems Cost: 2
Snow (Sovereign Fist)
- Ability: (All) Inflict magical ice damage. Bypasses defense. Also bestows defense to all allies.
- When to Purchase: Finish Chapter 12
- Total Star Cost: 1
- Arma Gems Cost: 2
Lightning (Gestalt Drive)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows strength to all allies.
- When to Purchase: Finish Chapter 13 (then escape the underground prison to be able to get back to the Girl’s Room)
- Total Star Cost: 2
- Arma Gems Cost: 2
Squall (Lion Heart)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows accuracy to all allies.
- When to Purchase: Finish Chapter 14
- Total Star Cost: 1
- Arma Gems Cost: 2
Shelke (Countertek)
- Ability: (All) Restore HP and remove all negative status effects. Also removes positive status effects from enemies.
- When to Purchase: Finish Chapter 15
- Total Star Cost: 1
- Arma Gems Cost: 2
Bartz (Clash on Big Bridge)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows accuracy/evasion to all allies.
- When to Purchase: Finish Chapter 16
- Total Star Cost: 2
- Arma Gems Cost: 2
Cloud (Omnislash)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestows strength to all allies.
- When to Purchase: Finish Chapter 17
- Total Star Cost: 2
- Arma Gems Cost: 2
Celes (Runic)
- Ability: (Single) Inflict magical ice damage/oblivion. Bypasses defense. Also restores AP to all allies.
- When to Purchase: Finish Chapter 17
- Total Star Cost: 2
- Arma Gems Cost: 2
Tidus (Blitz Ace)
- Ability: (Single) Inflict neutral physical damage. Bypasses defense. Also bestowsevasion to all allies.
- When to Purchase: Finish Chapter 18
- Total Star Cost: 1
- Arma Gems Cost: 2
Shantotto (Magic Burst!)
- Ability: (Single) Inflict magical damage. Bypasses defense. Also bestows magic to all allies.
- When to Purchase: Finish Chapter 18
- Total Star Cost: 1
- Arma Gems Cost: 2
Yuna (Sending)
- Ability: (All) Revive KO’d allies and fully restore HP.
- When to Purchase: Receive the airship in Chapter 20
- Total Star Cost: 1
- Arma Gems Cost: 2
Terra (Magitek Laser)
- Ability: (Single) Inflict neutral magical damage. Bypasses defense. Also bestows magic to all allies.
- When to Purchase: Receive the airship in Chapter 20
- Total Star Cost: 1
- Arma Gems Cost: 2
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Gotta catch ‘em all, baby.
With “World of Final Fantasy” echoing a Pokemon vibe, tracking down each and every creature or “Mirage” is a big part of experiencing the game. Then again, it can be a tall order, not just because of the sheer number of monsters but also the different ways to capture them.
To help you get started, here’s a list of the game’s Mirages, where to find them and what you need to do to trigger a capture opportunity or “prismtunity.” I’m also throwing in each monster’s elemental resistance in case you want to use this to help with battles as well.
Admittedly, this list isn’t complete but there’s enough here to get you on the right track for a huge stretch of the game. I will also update the list when I have time so feel free to check back.
Dungeons
This quick list has monsters up to the Castle Exnine dungeon:
Wellspring Woods: Behemoth (Murkrift), Chocochick, Mu
Nether Nebula: Ahriman, Bablizz (boss reward or secret area), Copper Gnome, Fritt (boss reward or secret area), Floating Eye, Mandragora, Mini Golem, Zapt (boss reward or secret area)
Watchplains: Black Chocochick (special area), Black Nakk, Goblin, Goblin Guard, Red Cap, Red Captain
Pyreglow Forest: Babyhemoth, Cactrot, Cockatrice, Deathskull, Dualizard, Moogle, Mu, Right Claw, Reaver Mu
Icicle Ridge: Babyhemoth, Baby Paleberry, Deathskull, Holy Dragon (secret area), Ice Bat, Left Claw, Paleberry, Quachacho, Right Claw, White Nakk
Saronia Docks: Ahriman, Dualizard, Floating Eye, Kupirate, Mimic (fake treasure box), Mini Flan, Sharqual, Mega Sharqual (Murkrift)
Low Seas: Mega Sharqual, Sea Snake
Dragon Scars: Bihydra, Blood Eye, Cerberus (special), Copper Gnome, Mini Golem, Red Dragon, Spark Dragon
Valley Seven: Behemoth, Black Nakk, Blood Eye, Bomb, Cocadrille, Flammantoise, Korrigan, Lead Gnome, Memecoleous (Murkrift), Phoenix (secret area), Red Dragon, Spark Dragon
Windswept Mire: Flan, Lucky Toad (event), Malboro, Mini Flan, Nut Eater, Water Toad
Phantom Sands: Cocadrille, Memecoleous, Nut Eater, Sandicore, Sand Worm
Underground Prison: Searcher, Magitek Armor
Mako Reactor 0: Bihydra, Bombino, Death Machine, Magitek Armor, Mimic Jackpot (fake chest), Searcher, Werebat
Big Bridge: Baby Tonberry, Bombino, Brothertaur, Imp, Kuza Kit, Left Claw, Mythril Giant
Train Graveyard: Chrome Giant, Ice Bat, Imp, Mordskull, Skull Eater, Vampire, Werebat
Sunken Temple: Baby Tonberry, Mega Nightsqual, Nightsqual, Sea Worm, Sharqual, Tonberry, Quachacho, Quacho, Quacho Queen, Sea Snake
Crystal Tower: Bomb, Kuza Kit, Moogle, Mindflayer, Paleberry, Sand Worm, Sea Worm, Sistertaur,Unicorn, Water Golem, Wind Toad
Chainroad: Lead Gnome, Lucky Toad, Magnaroader (Purple), Manticore, Minotaur, Red Cap, Red Captain, Security Eye, Trihyde
Castle Exnine: Behemonster, Death Searcher, Entom Guard, Goblin, Goblin Guard, Korrigan, Magitek Armor A, Magna Roader (Purple), Magna Roader (Red), Magna Roader (Yellow), Minotaur, Mythril Giant, Squidkraken, Yurugu
The Coliseum: Asterius, Behemoth, Buer, Carbuncle, Chocobo, Chocochick, Cockatrice, Death Machine, Eeinhander, Fenrir, Flammantoise, Gilgamesh, Ifrit (random event), King Bomb, Kraken, Kupirate, Lucky Toad, Malboro, Mega Sharqual, Omega, Paleberry, Quacho, Reaver Mu, Sandicore, Shiva (random event), Skull Eater, Tiamat, Tonberry, Tonberry King, Trihyde, Valefor, Vampire, Vampire Prime, War Machine, Water Toad, White Nakk
Special: Affrite (transfigure from Fritt), Mishiva (transfigure from Bablizz), Sylph, Seraphie (available after Castle Exnine), Tama (available in beginning), Zaphy (transfigure from Zapt)
Monster List
AFRITT
Transfigure from Fritt.
Fire: 100
Ice: -50
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: 0
Dark: 0
AHRIMAN
Inflict blindness to create a prismtunity. Requires a floating eye prism. Saronia Docks
Fire: 0
Ice: 0
Thunder: 0
Wind: -25
Water: 0
Earth: 0
Light: -25
Dark: 50
ASTERIUS
Inflict berserrk to create a prismtunity. Requires a sistertaur prism. Coliseum
Fire: 0
Ice: 0
Thunder: 25
Wind: -50
Water: -25
Earth: 75
Light: 0
Dark: -25
BABLIZZ
Use ice attacks to create a prismtunity. Requires a bablizz prism. Nether Nebula (boss fight reward or secret area)
Fire: -100
Ice: 100
Thunder: 0
Wind: 50
Water: 0
Earth: 0
Light: 0
Dark: -50
BABYHEMOTH
Use physical attacks to create a prismtunity. Requires a babyhemoth prism. Pyreglow Forest and Icicle Ridge
Fire: 0
Ice: 0
Thunder: 25
Wind: 0
Water: 25
Earth: 0
Light: 0
Dark: -50
BABY PALEBERRY
Use physical attacks to create a prismtunity. Requires a baby paleberry prism. Icicle Ridge
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 25
Dark: -25
BABY TONBERRY
Use physical attacks to create a prismtunity. Requires a baby tonberry prism. Big Bridge, Sunken Temple
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: -25
Dark: 25
BEHEMOTH
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a babyhemoth prism. Wellspring Woods (Murkrift), Valley Seven, The Coliseum.
Fire: 0
Ice: 0
Thunder: 25
Wind: 0
Water: 25
Earth: 0
Light: 0
Dark: -50
BEHEMONSTER
Use physical attacks to create a prismtunity. Requirese a babyhemoth prism. Castle Exnine
Fire: 0
Ice: 0
Thunder: 25
Wind: 0
Water: 25
Earth: 0
Light: 0
Dark: -50
BIHYDRA
Once per battle: Leave only this Mirage standing to create a prismtunity. Requires a bihydra prism. The Dragon Scars, Mako Reactor 0
Fire: 50
Ice: -25
Thunder: 0
Wind: 25
Water: -50
Earth: 0
Light: 0
Dark: 0
BLACK CHOCOCHICK
Restore the Mirage’s HP to create a prismtunity. Requires a black chocochick prism. Watchplains
Fire: -50
Ice: 0
Thunder:0
Wind: 50
Water: 0
Earth: 50
Light: -100
Dark: 50
BLACK NAKK
Use physical attacks to create a prismtunity. Requires a black nakk prism. The Watchplains, Valley Seven
Fire: 50
Ice: -25
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: -25
Dark: 50
BLOOD EYE
Once per battle: Leave only this Mirage standing to create a prismtunity. Requires a blood eye prism The Dragon Scars, Valley Seven
Fire: 25
Ice: 25
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: -50
Dark: 50
BOMB
Use fire attacks to create a prismtunity. Requires a bombino prism. Valley Seven, Crystal Tower
Fire: 50
Ice: 25
Thunder: 0
Wind: 0
Water: -75
Earth: 0
Light: 0
Dark: 0
BOMBINO
Inflict confusion to create a prismtunity. Requires a bombino prism. Mako Reactor 0, Big Bridge.
Fire: 50
Ice: 25
Thunder: 0
Wind: 0
Water: -75
Earth: 0
Light: 0
Dark: 0
BROTHERTAUR
Use earth attacks to create a prismtunity. Requires a brothertaur prism. Big Bridge
Fire: 0
Ice: 0
Thunder: 0
Wind: -50
Water: 0
Earth: 50
Light: 50
Dark: -50
BUER
Inflict confusion to create a prismtunity. Requires a blood eye prism. Coliseum.
Fire: 75
Ice: 25
Thunder: 0
Wind: 0
Water: -75
Earth: 0
Light: -50
Dark: 25
CACTROT
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a cactrot prism. Pyreglow Forest.
Fire: -25
Ice: -25
Thunder: 0
Wind: 0
Water: 25
Earth: 25
Light: 0
Dark: 0
CARBUNCLE
Reflect magic back to create a prismtunity. Requires a mu prism. Coliseum
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 50
Dark: -50
CERBERUS (Special)
Use fire, ice, and thunder attacks to create a prismtunity. Requires a white nakk prism. The Dragon Scars
Fire: 25
Ice: 25
Thunder: 25
Wind: 0
Water: 0
Earth: 0
Light: -100
Dark: 25
CHOCOBO
Give the Mirage gysahl greens to create a prismtunity. Requires a chocochick prism. Phantom Sands, The Coliseum
Fire: 0
Ice: -25
Thunder: 0
Wind: 25
Water: 0
Earth: 25
Light: 0
Dark: -25
CHOCOCHICK
Use physical attacks to create a prismtunity. Requires a chocochick prism. Wellspring Woods, The Coliseum.
Fire: 0
Ice: -25
Thunder: 0
Wind: 25
Water: 0
Earth: 25
Light: 0
Dark: -25
CHROME GIANT
Evade the Mirage’s attacks to create a prismtunity. Requires a lead gnome prism. Train Graveyard
Fire: 25
Ice: 0
Thunder: -25
Wind: 0
Water: 25
Earth: 25
Light: 0
Dark: -50
COCADRILLE
Inflict poison to create prismtunity. Requires a cocadrille prism. Valley Seven, Phantom Sands
Fire: 25
Ice: 0
Thunder: 0
Wind: -25
Water: 0
Earth: 0
Light: 50
Dark: -50
COCKATRICE
Use physical attacks to create a prismtunity. Requires a cockatrice prism. Pyreglow Forest, The Coliseum
Fire: 50
Ice: 25
Thunder: 0
Wind: 0
Water: -25
Earth: 0
Light: 25
Dark: -50
COPPER GNOME
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a copper gnome prism. The Nether Nebula, The Dragon Scars
Fire: 0
Ice: 0
Thunder: -50
Wind: -25
Water: 25
Earth: 50
Light: 0
Dark: 0
DEATH MACHINE
Land a critical hit to create a prismtunity. Requires an eldbox. Mako Reactor 0, The Coliseum
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
DEATH SEARCHER
Reflect magic back to create a prismtunity. Requires ann eldbox. Castle Exnine
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
DEATHSKULL
Inflict oblivion to create a prismtunity. Requires a deathskull prism. Pyreglow Forest, Icicle Ridge
Fire: -50
Ice: 50
Thunder: 0
Wind: -25
Water: 0
Earth: 25
Light: -50
Dark: 50
DUALIZARD
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a dualizard prism. Pyreglow Forest, Saronia Docks
Fire: 0
Ice: -50
Thunder:0
Wind: 75
Water: 0
Earth: -25
Light: 0
Dark: 0
EINHANDER
Inflict evasion down to create a pismtunity. Requires an eldbox. Coliseum
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
ENTOM GUARD
Use fire attacks to create a prismtunity Requires an eldbox. Castle Exnine
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
ENTOM SOLDIER
Use fire attacks to create a prismtunity. Requires an eldbox. ????
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
FENRIR
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a White Nakk Prism. The Coliseum
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
FLAMMANTOISE
Use fire attacks to create a prismtunity. Requires a flammantoise prism. Valley Seven, The Coliseum
Fire: 75
Ice: -50
Thunder: -50
Wind: 0
Water: -50
Earth: 75
Light: 0
Dark: 0
FLAN
Use physical attacks to create a prismtunity. Requires a mini flan prism. The Windswept Mire
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 0
FLOATING EYE
Once per battle: Leave only this Mirage standing to create a prismtunity. Requires a floating eye prism. The Nether Nebula, Saronia Docks
Fire: 0
Ice: 0
Thunder: 0
Wind: -25
Water: 0
Earth: 0
Light: -25
Dark: 50
FRITT
Use fire attacks to create a prismtunity. Requires a fritt prism. Nether Nebula (boss fight reward or secret area).
Fire: 100
Ice: -50
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: 0
Dark: 0
GHIDRA
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a bihydra prism. Crystal Tower
Fire: 50
Ice: -25
Thunder: 0
Wind: 25
Water: -50
Earth: 0
Light: 0
Dark: 0
GILGAMESH
Inflict berserk to create a prismtunity. Requires a Gilgamesh prism. Coliseum
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
GOBLIN
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a goblin prism. The Watchplains, Castle Exnine
Fire: 25
Ice: 0
Thunder: 0
Wind: 0
Water:-25
Earth: 25
Light: -25
Dark: 0
GOBLIN GUARD
Bestow protect on the Mirage to create a prismtunity. Requires a goblin prism. The Watchplains, Castle Exnine
Fire: 25
Ice: 0
Thunder: 0
Wind: 0
Water:-25
Earth: 25
Light: -25
Dark: 0
HOLY DRAGON
Use light element attacks to create prismtunity. Requires a mist dragon prism. Icicle Ridge (secret area)
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 50
Dark: -50
ICE BAT
Inflict blindness to create a prismtunity. Requires an ice bat prism. Icicle Ridge, Train Graveyard
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: -50
Dark: 50
IFRIT (Star)
Use fire attacks to create a prismtunity. Requires an Ifrit (Star) prism. Coliseum (random event)
Fire: 100
Ice: -50
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: 0
Dark: 0
IMP
Inflict confusion to create a prismtunity. Requires an imp prism. Big Bridge, Train Graveyard
Fire: 50
Ice: 0
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: -50
Dark: 50
KING BOMB
Once per battle, reduce the Mirage’s HP to create a prismtunity. Requires a bombino prism. The Coliseum
Fire: 200
Ice: 25
Thunder: 0
Wind: 0
Water: -75
Earth: 0
Light: 0
Dark: 0
KORRIGAN
Inflict sleep to create a prismtunity. Requires a korrigan prism. Valley 7, Castle Exnine
Fire: -50
Ice: 0
Thunder: 0
Wind: -25
Water: 25
Earth: 50
Light: -25
Dark: 25
KRAKEN
Inflict poison to create a prismtunity. Requires a mindflayer prism. Coliseum
Fire: 25
Ice: 0
Thunder: -75
Wind: 0
Water: 75
Earth: 0
Light: -50
Dark: 25
KUPIRATE
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a moogle prism. Saronia Docks, The Coliseum
Fire: 0
Ice: 25
Thunder: -50
Wind: -25
Water: 50
Earth: 0
Light: 0
Dark: 0
KUZA BEAST
Land a counter attack to create a prismtunity. Requires a kuza kit prism. Crystal Tower, Castle Exnine
Fire: 0
Ice: 0
Thunder: 50
Wind: 0
Water: 25
Earth: -50
Light: 0
KUZA KIT
Land a counterattack to create a prismtunity. Requires a kuza kit prism. Big Bridge
Fire: 0
Ice: 0
Thunder: 50
Wind: 0
Water: 25
Earth: -50
Light: 0
Dark: -25
LEAD GNOME
Bestow shell on the Mirage to create a prismtunity. Requires a lead gnome prism. Valley Seven, Chainroad
Fire: -50
Ice: 0
Thunder: -50
Wind: 25
Water: 25
Earth: 50
Light: 0
Dark: 0
LEFT CLAW
Once per battle: Reduce the Mirage’s HP to create a prismunity. Requires a left claw prism. Icicle Ridge, Big Bridge
Fire: -25
Ice: 25
Thunder: -25
Wind: -25
Water: 25
Earth: 25
Light: -25
Dark: 25
LUCKY TOAD
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a water toad prism. Chainroad, The Coliseum, The Windswept Mire (event)
Fire: 25
Ice: 25
Thunder: 25
Wind: 25
Water: 25
Earth: 25
Light: -175
Dark: 25
MADUIN
???
Fire: 25
Ice: 25
Thunder: 25
Wind: 0
Water: 0
Earth: -25
Light: 0
Dark: -50
MAGITEK ARMOR
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires an eldbox. Underground Prison, Mako Reactor 0
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
MAGITEK ARMOR A
Deal a lot of damage to create a prismtunity. Requires an eldbox. Castle Exnine
Fire: 0
Ice: 25
Thunder: -25
Wind: 25
Water: -25
Earth: 0
Light: 0
Dark: 0
MAGNA ROADER (PURPLE)
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Chainroad, Castle Exnine
Fire: 50
Ice: -50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
MAGNA ROADER (RED)
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Castle Exnine
Fire: 50
Ice: -50
Thunder: 50
Wind: 0
Water: -50
Earth: 0
Light: 0
Dark: 0
MAGNA ROADER (YELLOW)
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Castle Exnine
Fire: -50
Ice: 0
Thunder: 0
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 0
MALBORO
Inflict stats ailment to create a prismtunity. The Windswept Mire, The Coliseum
Fire: -50
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 50
Light: 0
Dark: 0
MANDRAGORA
Use physical attacks to create a prismtunity. Requires a mandragora prism. The Nether Nebula, The Watchplains
Fire: -50
Ice: 0
Thunder: 0
Wind: -25
Water: 25
Earth: 50
Light: 0
Dark:0
MANTICORE
Inflict poison to create a prismtunity. Requires a manticore prism. Chainroad
Fire: 25
Ice: 0
Thunder: 0
Wind: 0
Water: -50
Earth: 25
Light: 0
Dark: 0
MEGA NIGHTSQUAL
Inflict bravery on the Mirage to create a prismtunity. Requirese a mightsqual prism. Sunken Temple
Fire: 25
Ice: 0
Thunder: -50
Wind: 0
Water: 25
Earth: 0
Light: -25
Dark: 25
MEGA SHARQUAL
Deal a lot of damage at once to create a prismtunity. Requires a sharqual prism. Low Seas, The Coliseum
Fire: 25
Ice: 0
Thunder: -50
Wind: -25
Water: 50
Earth: 0
Light: 0
Dark: 0
MEMECOLEOUS
Inflict poison to create a prismtunity. Requires a sandicore prism. Phantom Sands, Valley Seven (Murkrift)
Fire: 25
Ice: 0
Thunder: 0
Wind: -25
Water: -50
Earth: 50
Light: 0
Dark: 0
MIMIC
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a magic pot prism. Saronia Docks (fake treasure chest)
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
MIMIC JACKPOT
Once per battle: Reduce the mirage’s HP to create a prismtunity. Requires a magic jar prism.
Mako Reactor 0 (fake chest)
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
MINDFLAYER
Reflect magic back to create a prismtunity. Requires a mindlfayer prism. Crystal Tower
Fire: -50
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 50
MINI FLAN
Use physical attacks to create a prismtunity. Requires a mini flan prism. Saronia Docks, The Windswept Mire
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
MINI GOLEM
Use physical attacks to create a prismtunity. Requires a mini golem prism. Nether Nebula, The Dragon Scars
Fire: 0
Ice: 0
Thunder: 0
Wind: -25
Water: 0
Earth: 25
Light: 0
Dark: 0
MINOTAUR
Inflict confusion to create a prismtunity. Requires a brothertaur prism. Chainroad, Castle Exnine
Fire: 0
Ice: 0
Thunder: 0
Wind: -50
Water: 0
Earth: 50
Light: 50
Dark: -50
MISHIVA
Transifgure from Bablizz
Fire: -100
Ice: 100
Thunder: 0
Wind: 50
Water: 0
Earth: 0
Light: 0
Dark: -50
MOOGLE
Heal the Mirage’s HP to create a prismtunity. Requres a moogle prism. Pyreglow Forest, Crystal Tower
Fire: 0
Ice: -25
Thunder: 0
Wind: 25
Water: 0
Earth: 0
Light: 25
Dark: -25
MORDSKULL
Inflict oblivion to create a prismtunity. Requires a mordskull prism. Train Graveyard
Fire: -25
Ice: 25
Thunder: 0
Wind: -75
Water: 0
Earth: 75
Light: -50
Dark: 50
MYTHRIL GIANT
Use magical enhancements on the Mirage to create a prismtunity. Requires a copper gnome prism. Big Bridge, Castle Exnine
Fire: 0
Ice: 0
Thunder: -50
Wind: -25
Water: 25
Earth: 50
Light: 0
Dark: 0
MU
Use physical attacks to create a prismtunity. Requires a mu prism. Wellspring Woods, Pyreglow Forest
Fire: -25
Ice: 0
Thunder: -25
Wind: 25
Water: 0
Earth: 25
Light: 0
Dark: 0
NIGHTSQUAL
Inflict sleep to create a prismtunity. Requires a nightsqual prism. Sunken Temple
Fire: 25
Ice: 0
Thunder: -50
Wind: 0
Water: 25
Earth: 0
Light: -25
Dark: 25
NUT EATER
Use magical enhancements on the mirage to create a prismtunity. Requires a reaver mu prism. Phantom Sands, Windswept Mire
Fire: -50
Ice: 0
Thunder: -25
Wind: 25
Water: 50
Earth: 0
Light: 0
Dark: 0
OMEGA
Deal a lot of damage at once to create a prismtunity. Requires an eldbox. Coliseum
Fire: 25
Ice: 25
Thunder: -100
Wind: 25
Water: -50
Earth: 25
Light: 25
Dark: 25
PALEBERRY
Use light attacks to create a prismtunity. Requires a baby paleberry prism. Coliseum, Crystal Tower
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 25
Dark: -25
PHOENIX
Restore a lot of the Mirage’s HP at once to create a prismtunity (I used an X-Potion). Requires a phoenix Prism. Valley Seven
Fire: 50
Ice: 0
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: 25
Dark: -25
QUACHO
Restore the Mirage’s HP to create a prismtunity. Requires a quacho prism. Sunken Temple,
Coliseum
Fire: 0
Ice: 25
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 25
Dark: -50
QUACHACHO
Heal the Mirage’s HP to create a prismtunity. Requires a quachacho prism. Icicle Ridge, Sunken Temple.
Fire: -75
Ice: 50
Thunder: 0
Wind: 0
Water: 25
Earth: 0
Light: 25
Dark: -25
QUACHO QUEEN (Star)
Restore the Mirage’s HP to create a prismtunity. Requires a Queen Quacho (Star) prism. Sunken Temple.
Fire: 0
Ice: 25
Thunder: -50
Wind: 25
Water: 50
Earth: -25
Light: 25
Dark: -25
REAVER MU
Use fire attacks to create a prismtunity. Requires a reaver mu prism. Pyreglow Forest, The Coliseum
Fire: -50
Ice: 0
Thunder: -25
Wind: 25
Water: 50
Earth: 0
Light: 0
Dark: 0
RED CAP
Deal a lot of damage at once to create a prismtunity. Requires a red cap prism. Watchplains, Chainroad
Fire: 25
Ice: 0
Thunder: 0
Wind: 0
Water:-25
Earth: 25
Light: -25
Dark: 0
RED CAPTAIN
Inflict confusion to create a prismtunity. Requires a red cap prism. The Watchplains, Chainroad
Fire: 25
Ice: 0
Thunder: 0
Wind: 0
Water:-25
Earth: 25
Light: -25
Dark: 0
RED DRAGON
Land a critical hit to create a prismtunity. Requires a spark dragon prism. Dragon Scars, Valley Seven
Fire: 100
Ice: -50
Thunder: 0
Wind: 0
Water: -50
Earth: 0
Light: 0
Dark: 0
RIGHT CLAW
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a right claw prism. Pyreglow Forest, Icicle Ridge
Fire: 25
Ice: -25
Thunder: 25
Wind: 25
Water: -25
Earth: -25
Light: 25
Dark: -25
SANDICORE
Leave only this Mirage standing to create a prismtunity. Requires a sandicore prism. The Phantom Sands, Coliseum.
Fire: 25
Ice: 0
Thunder: 0
Wind: -25
Water: -50
Earth: 50
Light: 0
Dark: 0
SAND WORM
Land a counterattack to create a prismtunity. Requires a sand worm prism. Phantom Sands, Crystal Tower
Fire: 0
Ice: -25
Thunder: 25
Wind: -25
Water: -50
Earth: 75
Light: 0
Dark: 0
SEARCHER
Use physical attacks to create a prismtunity. Requires an eldbox. Underground Prison, Mako Reactor 0
Fire: 25
Ice: 25
Thunder: -50
Wind: 25
Water: -50
Earth: 25
Light: 0
Dark: 0
SEA SERPENT
Use water attacks o create a prismtunity, Requires a sea serpent prism. Sunken Temple
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 0
SEA SNAKE
Use water attacks to create a prismtunity. Requires a sea snake prism. The Low Seas, Sunken Temple
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 0
SEA WORM
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a sea worm prism. Sunken Temple, Crystal Palace.
Fire: 25
Ice: 0
Thunder: -100
Wind: 0
Water: 75
Earth: 0
Light: 0
Dark: 0
SECURITY EYE
Once per battle: Leave this Mirage as only one standing to create a prismtunity. Requires eldbox. Chainroad
Fire: 0
Ice: 25
Thunder: -25
Wind: 25
Water: -25
Earth: 0
Light: 0
Dark: 0
SERAFIE
Available after Exnine Castle.
Fire: 0
Ice: -25
Thunder: 0
Wind: 25
Water: 0
Earth: 0
Light: 50
Dark: -50
SHARQUAL
Use fire attacks to create a prismtunity. Requires a sharqual prism. Saronia Docks, Sunken Temple
Fire: 25
Ice: 0
Thunder: -50
Wind: -25
Water: 50
Earth: 0
Light: 0
Dark: 0
SHIVA (Star)
Use ice attacks to create a prismtunity. Requires a Shiva (Star) prism. The Coliseum.
Fire: -50
Ice: 100
Thunder: 0
Wind: 50
Water: 0
Earth: 0
Light: 0
Dark: -100
SISTERTAUR
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a sistertaur prism. Crystal Tower
Big Bridge
Fire: 50
Ice: 0
Thunder: 0
Wind: -50
Water: -50
Earth: 50
Light: -25
Dark: 25
SKULL EATER
Bestow regen on the Mirage to create a prismtunuty. Requires a mu prism. Train Graveyard, Coliseum
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
SPARK DRAGON
Inflict status ailments to create a prismtunity. Requires a spark dragon prism. The Dragon Scars, Valley Seven
Fire: 0
Ice: 0
Thunder: 100
Wind: -50
Water: 0
Earth: -50
Light: 0
Dark: 0
SQUIDKRAKEN
Reflect magic back to create a prismtunity. Requires a squidkraken prism. Castle Exnine
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
SYLPH
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a sylph prism.
Fire: 0
Ice: -50
Thunder: 0
Wind: 50
Water: 0
Earth: 0
Light: 50
Dark: -50
TIAMAT
Inflict oblivion to create a prismtunity. Requires a dualizard prism. Coliseum
Fire: 0
Ice: -50
Thunder:0
Wind: 75
Water: -50
Earth: 25
Light: 0
Dark: 0
TONBERRY
Deal a lot of damage at once to create a prismtunity. Requires a baby tonberry prism. Sunken Temple, Coliseum
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: -25
Dark: 25
TONBERRY KING
Once per battle: Reduce the Mirage’s HP to create a prismtunity. Requires a baby tonberry prism. Coliseum
Coliseum
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: -50
Dark: 50
TRIHYDE
Deal a lot of damage at once to create a prismtunity. Requires a dualizard prism. Chainroad, Coliseum
Fire: 0
Ice: -50
Thunder:0
Wind: 75
Water: 0
Earth: -25
Light: 0
Dark: 0
UNICORN
Inflict status ailments to create a prismtunity. Requires a unicorn prism. Crystal Tower
Fire: 0
Ice: 0
Thunder: -25
Wind: 0
Water: 25
Earth: 0
Light: 50
Dark: -50
VALEFOR
Use earth attacks to create a prismtunity. Reqires a cockatrice prism. The Coliseum
Fire: 0
Ice: -50
Thunder: 0
Wind: 50
Water: 0
Earth: 0
Light: 25
Dark: -25
VAMPIRE
Use dark attacks to create a prismtunity. Requires a werebat prism. Train Graveyard, Coliseum
Fire: 0
Thepick-up circuit I use is more accurate than the one used in the cheaper CB bridge but themeter comes already printed with a calibrated SWR and wattmeter meter scale so that gaveit a nicer appearance. Ialways intended to replace the front panel meter with a dual-needle meter so I could watchboth forward and reflected power simultaneously but I just never quite got around tochanging out the meters. Sincethe meter movement cannot respond as quickly as the human voice, the peak reading featurelets you see a bit more accurately how high your output power is peaking. The SWR bridge even has an extra RCA phono socket on the back toallow the user to plug in an additional meter to read reflected power while the panelmeter is reading the forward power. The extra plug-inreflected meter accomplishes the same goal. The small meter used on the front panel comes from one ofthe cheap CB SWR bridges sold for many years. I picked up my cheapCB bridge at a garage sale some years ago for, I believe, a dollar. The original tuner unit is well built on a plated steelchassis. Dentron at 1k manual.
Ice: 0
Thunder: 0
Wind: 25
Water: -25
Earth: 0
Light: -50
Dark: 50
VAMPIRE PRIME
Use light attacks to create a prismtunity. Requires a werebat prism. Coliseum
Fire: 0
Ice: 0
Thunder: 0
Wind: 25
Water: -25
Earth: 0
Light: -50
Dark: 50
WAR MACHINE
Land a critical hit to create a prismtunity. Requires eldbox. Coliseum
Fire: 0
Ice: 25
Thunder: -25
Wind: 25
Water: -25
Earth: 0
Light: 0
Dark: 0
WATER GOLEM
Deal a lot of damage to create a prismtunity. Requires a water golem prism. Crystal Tower
Fire: 0
Ice: 0
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 0
WATER TOAD
Inflict berserk to create a prismtunity. Requires a water toad prism. The Windswept Mire, The Coliseum
Fire: 0
Ice: -25
Thunder: -50
Wind: 0
Water: 50
Earth: 0
Light: 0
Dark: 25
WEREBAT
Inflict blindness to create a prismtunity. Requires a werebat prism. Mako Reactor 0, Train Graveyard.
Fire: 0
Ice: 0
Thunder: 0
Wind: 25
Water: -25
Earth: 0
Light: -50
Dark: 50
WHITE NAKK
Use ice attacks to create a prismtunity. Requires a white nakk prism. Icicle Ridge, Coliseum
Fire: -50
Ice: 50
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
WIND TOAD
Inflict oblivion to create a prismtunity. Requires a wind toad prism. Crystal Tower
Fire: 0
Ice: -75
Thunder: 0
Wind: 50
Water: 25
Earth: 0
Light: 0
Dark: 0
YURUGU
Inflict oblivion to create a prismtunity. Requires a yurugu prism. Castle Exnine
Fire: 0
Ice: 0
Thunder: 0
Wind: 0
Water: 0
Earth: 0
Light: 0
Dark: 0
ZAPHYR
Transfigure from Zapt.
Fire: 0
Ice: 0
Thunder: 100
Wind: 0
Water: 50
Earth: -100
Light: 0
Dark: -50
ZAPT
Use thunder attacks to create a prismtunity. Requires a zapt prism. Nether Nebula (boss fight reward or secret area)
Fire: 0
Ice: 0
Thunder: 100
Wind: 0
Water: 50
Canoscan lide 25 wia driver windows 7 x64. Earth: -100
Light: 0
Dark: -50